Soccer
Two teams, A and B, share one ball on a walled pitch with a goal and a net at each end. Push the ball into the other team's goal; the ball and the blobs bounce off the walls, and nobody is ever knocked out.
The ball is lighter than a blob and rolls about twice as far, but it moves only when someone hits it. Everyone aims at the same time and launches at once, so nobody knows who will reach the ball first. A bigger match plays on a bigger pitch, from 1 against 1 up to 5 a side.
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The first button opens Practice vs computer on Soccer: pick how many a side and go. The second makes a room on Soccer with a link to send your friends.
How it plays
- The room deals everyone, people and bots, into team A or team B, and the host can swap players in the lobby. Two blobs are enough for one against one; Practice vs computer asks how many a side, 2 to 5, and fills the teams with bots.
- A goal counts for the team attacking that goal and goes to the last player of that team who touched the ball. If only the defending team touched it, it is an own goal: it counts for the other team and goes to nobody.
- After a goal, everyone goes back to the kickoff spots and the ball to the centre.
- The host picks the goal target, from 1 to 5 goals (3 unless they change it; Practice vs computer plays to 3, Play now to 2), and the first team to reach it wins the match. A match that drags on stops after 20 turns for each goal of the target: the team ahead wins, level teams go to the one that scored last, and with no goals at all it is a draw.
- Points: 1 for each goal you score, and 2 for every member of the team that wins the match.
Tips
- A hard shot is no risk: the walls send the ball back. Bounce it off a wall to get round a defender.
- Crates appear on the pitch, with power-ups of their own. Cannon: your kicks send the ball off twice as fast. Glue: the ball sticks to you once you touch it, so you can dribble it past everyone and into the net, unless someone tackles it loose. Keeper: a wall shuts your own goal for a play. Cross: your kicks loft the ball over everyone's heads. Jump: you leap over the blobs in your way, and a teammate's cross meets your head in the air. Mud: the other team slides half as far for a play. Magnet drags the ball along as you slide past.
Good for
Friends, families and teams: everyone stays in the match from kickoff to the final whistle.